I'm 3d artist working in games industry. Main expertise - substance tool development, texturing, shading, game engines. Also have skills in programming (MS VS, C++) and Houdini (mostly SOPs, VEX programming, Mantra shaders).
Substance mesh render node - display your meshes from any angle in Substance Designer graph
Signed distance fields in Substance Designer (EXPERIMENT)
Quixel2Substance - Use Quixel Suite 2 materials in Substance products