Ilya Kuzmichev
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I'm 3d artist working in games industry. Main expertise - substance tool development, texturing, shading, game engines. Also have skills in programming (MS VS, C++) and Houdini (mostly SOPs, VEX programming, Mantra shaders).
Substance mesh render node - display your meshes from any angle in Substance Designer graph
5.0
(4)
Signed distance fields in Substance Designer (EXPERIMENT)
Quixel2Substance - Use Quixel Suite 2 materials in Substance products
5.0
(11)